[ the alley is your first real taste of the city... and it tastes like shit. it smells like shit too. to both your left and your right there are trash bags piled high with god knows what, but you don't need to get all that close to get a whiff of the rancid stink wafting off them, because it doesn't exactly leave much to the imagination. there's an overturned dumpster in an offshoot a bit further down, its extroidinarily diverse contents having spilled out onto the cracked pavement, summoning a mischief of rats. ]
[ suddenly! a chorus of moans sound, echoing in the cramped confines of the nauseating back-alley. the shuffling of feet soon follow suit and and you know a fight is on the horizon, but... so is the path forward, so not only do you need to ready your weapons, but you also need to make your choice. ]
( this time, the hunter's not pulling any punches. it leaps at idol like a zombullet from behind, knocking him/her/them to the ground and earning him/her/them a couple bruises, cuts, and scrapes. it pins him/her/them with its body, its clawed hand grabbing for his/her/their head as it starts applying an immense amount of pressure, one that slowly but surely starts piercing his/her/their skull. idol's thoughts scramble... but a deranged scream brings him/her/them back, at least momentarily. the smell of blood, fresh blood, works the hunter into a frenzy, so it quickly switches gears and sets to mutilating him/her/them... peeling him/her/them layer by layer by layer. all the blood, guts, and gore the hunter harvests are haphazardly thrown around, the zone looking like a jackson pollock painting, and any remaining zombies shuffle over to feast on idol as he/she/they takes his/her/their dying breath. )
The helipad is getting closer, but you still have a ways to go. In the distance, you can see the alleyway opening up directly to the tea house.
[[ ooc: In this round, you will not get to choose your next destination. Please comment here, so runners can respond with actions against your character if they need to. Thanks!]]
Alley 5
[ suddenly! a chorus of moans sound, echoing in the cramped confines of the nauseating back-alley. the shuffling of feet soon follow suit and and you know a fight is on the horizon, but... so is the path forward, so not only do you need to ready your weapons, but you also need to make your choice. ]
Zombie Encounter
Hunter A
Hunter B
Zombie Description
( clad in a ripped hoodie and looking like high school hooligan, the hunter lurks in the shadows. it’s not like its infected brethren and is, instead, an opportunistic huntsman, letting other zombies draw first blood and leaving them to distract idols as it creeps and crawls among the hordes. however, it’ll eventually making predatory leaps at breakneck speeds, ensuring it gets to its unfortunate ( and unsuspecting ) target – you!!! - to RIP and TEAR© before you can realize and retaliate. )
Turn in 1: Defend Yourself
List the two zombies your idol is attacking and the attack result (1d6).
Attacks will be executed in turn-in order.
Re: Turn in 1: Defend Yourself
u a zombie
Re: Turn in 1: Defend Yourself
Turn in 2: Run for It
[[ ooc: In this round, you will not get to choose your next destination. Please comment here, so runners can respond with actions against your character if they need to. Thanks!]]
Re: Turn in 2: Run for It
Re: Turn in 2: Run for It
Re: Turn in 2: Run for It
Re: Turn in 2: Run for It
Also you have this:
Molotov
Discussion/Mingle