Each idol should turn in one of the following:
1) Stay here and defend the bunker
2) Head toward the helipad down the alley to the left towards the WcDonald's
3) Head toward the helipad down the alley to the right towards the mall
1) Stay here and defend the bunker
2) Head toward the helipad down the alley to the left towards the WcDonald's
3) Head toward the helipad down the alley to the right towards the mall
Edited 2022-07-10 15:38 (UTC)



[ the alley is your first real taste of the city... and it tastes like shit. it smells like shit too. to both your left and your right there are trash bags piled high with god knows what, but you don't need to get all that close to get a whiff of the rancid stink wafting off them, because it doesn't exactly leave much to the imagination. there's an overturned dumpster in an offshoot a bit further down, its extroidinarily diverse contents having spilled out onto the cracked pavement, summoning a mischief of rats. ]
[ suddenly! a chorus of moans sound, echoing in the cramped confines of the nauseating back-alley. the shuffling of feet soon follow suit and and you know a fight is on the horizon, but... so is the path forward, so not only do you need to ready your weapons, but you also need to make your choice. ]
Edited 2022-07-09 06:01 (UTC)
[ the alley is your first real taste of the city... and it tastes like shit. it smells like shit too. to both your left and your right there are trash bags piled high with god knows what, but you don't need to get all that close to get a whiff of the rancid stink wafting off them, because it doesn't exactly leave much to the imagination. there's an overturned dumpster in an offshoot a bit further down, its extroidinarily diverse contents having spilled out onto the cracked pavement, summoning a mischief of rats. ]
[ suddenly! a chorus of moans sound, echoing in the cramped confines of the nauseating back-alley. the shuffling of feet soon follow suit and and you know a fight is on the horizon, but... so is the path forward, so not only do you need to ready your weapons, but you also need to make your choice. ]
[ suddenly! a chorus of moans sound, echoing in the cramped confines of the nauseating back-alley. the shuffling of feet soon follow suit and and you know a fight is on the horizon, but... so is the path forward, so not only do you need to ready your weapons, but you also need to make your choice. ]
[ the alley is your first real taste of the city... and it tastes like shit. it smells like shit too. to both your left and your right there are trash bags piled high with god knows what, but you don't need to get all that close to get a whiff of the rancid stink wafting off them, because it doesn't exactly leave much to the imagination. there's an overturned dumpster in an offshoot a bit further down, its extroidinarily diverse contents having spilled out onto the cracked pavement, summoning a mischief of rats. ]
[ suddenly! a chorus of moans sound, echoing in the cramped confines of the nauseating back-alley. the shuffling of feet soon follow suit and and you know a fight is on the horizon, but... so is the path forward, so not only do you need to ready your weapons, but you also need to make your choice. ]
[ suddenly! a chorus of moans sound, echoing in the cramped confines of the nauseating back-alley. the shuffling of feet soon follow suit and and you know a fight is on the horizon, but... so is the path forward, so not only do you need to ready your weapons, but you also need to make your choice. ]
[ the alley is your first real taste of the city... and it tastes like shit. it smells like shit too. to both your left and your right there are trash bags piled high with god knows what, but you don't need to get all that close to get a whiff of the rancid stink wafting off them, because it doesn't exactly leave much to the imagination. there's an overturned dumpster in an offshoot a bit further down, its extroidinarily diverse contents having spilled out onto the cracked pavement, summoning a mischief of rats. ]
[ suddenly! a chorus of moans sound, echoing in the cramped confines of the nauseating back-alley. the shuffling of feet soon follow suit and and you know a fight is on the horizon, but... so is the path forward, so not only do you need to ready your weapons, but you also need to make your choice. ]
[ suddenly! a chorus of moans sound, echoing in the cramped confines of the nauseating back-alley. the shuffling of feet soon follow suit and and you know a fight is on the horizon, but... so is the path forward, so not only do you need to ready your weapons, but you also need to make your choice. ]
[ the alley is your first real taste of the city... and it tastes like shit. it smells like shit too. to both your left and your right there are trash bags piled high with god knows what, but you don't need to get all that close to get a whiff of the rancid stink wafting off them, because it doesn't exactly leave much to the imagination. there's an overturned dumpster in an offshoot a bit further down, its extroidinarily diverse contents having spilled out onto the cracked pavement, summoning a mischief of rats. ]
[ suddenly! a chorus of moans sound, echoing in the cramped confines of the nauseating back-alley. the shuffling of feet soon follow suit and and you know a fight is on the horizon, but... so is the path forward, so not only do you need to ready your weapons, but you also need to make your choice. ]
[ suddenly! a chorus of moans sound, echoing in the cramped confines of the nauseating back-alley. the shuffling of feet soon follow suit and and you know a fight is on the horizon, but... so is the path forward, so not only do you need to ready your weapons, but you also need to make your choice. ]
List of zombies goes here
List of zombies goes here
Special Zombies
Hunter A
Hunter B
Zombie Description
( clad in a ripped hoodie and looking like high school hooligan, the hunter lurks in the shadows. it’s not like its infected brethren and is, instead, an opportunistic huntsman, letting other zombies draw first blood and leaving them to distract idols as it creeps and crawls among the hordes. however, it’ll eventually making predatory leaps at breakneck speeds, ensuring it gets to its unfortunate ( and unsuspecting ) target – you!!! - to RIP and TEAR© before you can realize and retaliate. )
Hunter A
Hunter B
Zombie Description
( clad in a ripped hoodie and looking like high school hooligan, the hunter lurks in the shadows. it’s not like its infected brethren and is, instead, an opportunistic huntsman, letting other zombies draw first blood and leaving them to distract idols as it creeps and crawls among the hordes. however, it’ll eventually making predatory leaps at breakneck speeds, ensuring it gets to its unfortunate ( and unsuspecting ) target – you!!! - to RIP and TEAR© before you can realize and retaliate. )
Edited 2022-07-10 17:34 (UTC)
Normal Zombies
Zombie A
Special Zombies
Smoker A
Zombie Description
Normal Zombie
( this cookie cutter zombie needs no introduction, but they get one anyway. Grey skinned with chunks of flesh missing from what would have been their mortal wounds, these low intelligence creatures groan for brains as they shamble towards you. Easily deterred by closed doors and closer targets, the danger lies in their quantity than quality. Hopefully you're able to keep the horde thinned before they overwhelm you. )
Smoker
tbd
Zombie A
Special Zombies
Smoker A
Zombie Description
Normal Zombie
( this cookie cutter zombie needs no introduction, but they get one anyway. Grey skinned with chunks of flesh missing from what would have been their mortal wounds, these low intelligence creatures groan for brains as they shamble towards you. Easily deterred by closed doors and closer targets, the danger lies in their quantity than quality. Hopefully you're able to keep the horde thinned before they overwhelm you. )
Smoker
tbd
Edited 2022-07-10 17:36 (UTC)
Each idol may attack two zombies per turn. Please choose a zombie from the above list before rolling.
List the two zombies your idol is attacking and the attack result (1d6).
Attacks will be executed in turn-in order.
List the two zombies your idol is attacking and the attack result (1d6).
Attacks will be executed in turn-in order.
Each idol may attack two zombies per turn. Please choose a zombie from the above list before rolling.
List the two zombies your idol is attacking and the attack result (1d6).
Attacks will be executed in turn-in order.
List the two zombies your idol is attacking and the attack result (1d6).
Attacks will be executed in turn-in order.
Each idol may attack two zombies per turn. Please choose a zombie from the above list before rolling.
List the two zombies your idol is attacking and the attack result (1d6).
Attacks will be executed in turn-in order.
List the two zombies your idol is attacking and the attack result (1d6).
Attacks will be executed in turn-in order.
Each idol may attack two zombies per turn. Please choose a zombie from the above list before rolling.
List the two zombies your idol is attacking and the attack result (1d6).
Attacks will be executed in turn-in order.
List the two zombies your idol is attacking and the attack result (1d6).
Attacks will be executed in turn-in order.
The helipad is getting closer, but you still have a ways to go. In the distance, you can see the alleyway opening up directly to the conbini.
[[ ooc: In this round, you will not get to choose your next destination. Please comment here, so runners can respond with actions against your character if they need to. Thanks!]]
[[ ooc: In this round, you will not get to choose your next destination. Please comment here, so runners can respond with actions against your character if they need to. Thanks!]]
Edited 2022-07-09 05:38 (UTC)
The helipad is getting closer, but you still have a ways to go. In the distance, you can see the alleyway opening up directly to the tea house.
[[ ooc: In this round, you will not get to choose your next destination. Please comment here, so runners can respond with actions against your character if they need to. Thanks!]]
[[ ooc: In this round, you will not get to choose your next destination. Please comment here, so runners can respond with actions against your character if they need to. Thanks!]]
Edited 2022-07-09 05:38 (UTC)
The helipad is getting closer, but you still have a ways to go. In the distance, you can see the alleyway opening up directly to the tea house.
[[ ooc: In this round, you will not get to choose your next destination. Please comment here, so runners can respond with actions against your character if they need to. Thanks!]]
[[ ooc: In this round, you will not get to choose your next destination. Please comment here, so runners can respond with actions against your character if they need to. Thanks!]]
Edited 2022-07-09 05:38 (UTC)
The helipad is getting closer, but you still have a ways to go. In the distance, you can see the alleyway opening up directly to the hospital.
[[ ooc: In this round, you will not get to choose your next destination. Please comment here, so runners can respond with actions against your character if they need to. Thanks!]]
[[ ooc: In this round, you will not get to choose your next destination. Please comment here, so runners can respond with actions against your character if they need to. Thanks!]]
Edited 2022-07-09 05:38 (UTC)
Discussion/Mingle



[ it's not hard to tell from afar that the convenience store has been ransacked left, right, and center. all of its windows have been broken, meaning there's an abundance of glass shards sprinkled all over the pavement like confetti, so watch your step. on closer inspection, it looks like an attempt was made to barricade the front door shut, but it wasn't nearly enough to stop the hungry hungry zombies™ from breaking, entering, & feasting. ]
[ inside, it looks like the bull from the china shop metaphor dropped by... blindfolded. most of the other shelves are in pieces, but there are a couple that are just fallen or crushed. not that it really matters, because the merchandise is all over the floor. each step is causes an ungodly amount of noise... the crunch of a can, the crinkle of a bag, or the crack of a container. it's a good thing you're not trying to be quie- oh! oh shit!!! ]
[ . . . ]
[ to the back of the conbini is a door that's been torn off its hinges, a couple of damaged planks hastily boarded to the doorway in an attempt to prevent anyone and anything from getting through. they tried, they failed, and they died. blood streaks the floor in a storage room turned office space, a mutilated corpse slumped at a desk with a cracked monitor broadcasting the EMERGENCY ALERT SYSTEM on repeat. though the colorful flashing IS annoying it eventually catches the partially hidden exit sign tucked behind a mountain of cardboard boxes. it does also reveal a figure ( or two or three ) in the hall, so you better get moving. ]
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