[ The neon lights sputter and flicker on the outside of the tea house - the bright pink letters outside now dimmed to an ominous Alfred's Tea Room. Quaint, really. The thick copper-scented smell in the air doesn't make this place any more hospitable. ]
[ You make your way inside, careful to avoid the bits of broken ceramic and discarded paper cups across a slick and sticky floor. Everyone left here and in a hurry, it seems. The quiet interior is nothing short of haunting with the front counter somehow clean enough to still be accepting orders if there were any customers or staff in the place. Somewhere above speakers crackle with the distorted hints of a festive holiday song that should have been banished from the airwaves forever. ]
[ This place is not defensible and you can still glimpse the flickering lights of the helipad farther into the city. You shouldn't tarry here long. Out the employee entrance is probably your best bet. ]
[ You just might have to deal with the shuffling and moaning from the tea house's last remaining inhabitants to get there. Odds are low that they believe that the customer is always right. ]
Zombie Description Normal Zombies ( this cookie cutter zombie needs no introduction, but they get one anyway. Grey skinned with chunks of flesh missing from what would have been their mortal wounds, these low intelligence creatures groan for brains as they shamble towards you. Easily deterred by closed doors and closer targets, the danger lies in their quantity than quality. Hopefully you're able to keep the horde thinned before they overwhelm you. )
( the hunter leaps at idol, knocking him/her/them down with enough force to not only stun him/her/them, but also leave him/her/them winded, and he/she/they can bet his/her/their butt that its going to take advantage of every second that its got him/her/them there, vulnerable. the hunter gleefully starts tearing idol to ribbons (-1HP) with its long deformed claws. it's over as fast as it started and the zombie doesn't seem to have gotten a chance to dig too deep, but unfortunately idol is now bleeding. )
( the hunter leaps at idol, knocking him/her/them down with enough force to not only stun him/her/them, but also leave him/her/them winded, and he/she/they can bet his/her/their butt that its going to take advantage of every second that its got him/her/them there, vulnerable. the hunter gleefully starts tearing idol to ribbons (-1HP) with its long deformed claws. it's over as fast as it started and the zombie doesn't seem to have gotten a chance to dig too deep, but unfortunately idol is now bleeding. )
( this time, the hunter's not pulling any punches. it leaps at idol like a zombullet from behind, knocking him/her/them to the ground and earning him/her/them a couple bruises, cuts, and scrapes. it pins him/her/them with its body, its clawed hand grabbing for his/her/their head as it starts applying an immense amount of pressure, one that slowly but surely starts piercing his/her/their skull. idol's thoughts scramble... but a deranged scream brings him/her/them back, at least momentarily. the smell of blood, fresh blood, works the hunter into a frenzy, so it quickly switches gears and sets to mutilating him/her/them... peeling him/her/them layer by layer by layer. all the blood, guts, and gore the hunter harvests are haphazardly thrown around, the zone looking like a jackson pollock painting, and any remaining zombies shuffle over to feast on idol as he/she/they takes his/her/their dying breath. )
Just a little further. From here, there are two paths you can take. Please turn-in which location your character goes to: 1) The train station 2) The onsen
The Tea House
[ The neon lights sputter and flicker on the outside of the tea house - the bright pink letters outside now dimmed to an ominous Alfred's Tea Room. Quaint, really. The thick copper-scented smell in the air doesn't make this place any more hospitable. ]
[ You make your way inside, careful to avoid the bits of broken ceramic and discarded paper cups across a slick and sticky floor. Everyone left here and in a hurry, it seems. The quiet interior is nothing short of haunting with the front counter somehow clean enough to still be accepting orders if there were any customers or staff in the place. Somewhere above speakers crackle with the distorted hints of a festive holiday song that should have been banished from the airwaves forever. ]
[ This place is not defensible and you can still glimpse the flickering lights of the helipad farther into the city. You shouldn't tarry here long. Out the employee entrance is probably your best bet. ]
[ You just might have to deal with the shuffling and moaning from the tea house's last remaining inhabitants to get there. Odds are low that they believe that the customer is always right. ]
Zombie Encounter
Zombie A
Zombie B
Special Zombies
Hunter A
Hunter B
Hunter C
Idol Zombies
Xiao
Zombie Description
Normal Zombies
( this cookie cutter zombie needs no introduction, but they get one anyway. Grey skinned with chunks of flesh missing from what would have been their mortal wounds, these low intelligence creatures groan for brains as they shamble towards you. Easily deterred by closed doors and closer targets, the danger lies in their quantity than quality. Hopefully you're able to keep the horde thinned before they overwhelm you. )
Turn in 1: Defend Yourself
List the two zombies your idol is attacking and the attack result (1d6).
Attacks will be executed in turn-in order.
Re: Turn in 1: Defend Yourself
And a 6 against a normal zombie.
Re: Turn in 1: Defend Yourself
Hunter Injure.
Re: Turn in 1: Defend Yourself
Hunter Injure.
Hunter Kill + zombify.
Re: Hunter Kill + zombify.
Re: Hunter Kill + zombify.
Turn in 2: Run for It
1) The train station
2) The onsen
Re: Turn in 2: Run for It
Discussion/Mingle