[ it's not hard to tell from afar that the convenience store has been ransacked left, right, and center. all of its windows have been broken, meaning there's an abundance of glass shards sprinkled all over the pavement like confetti, so watch your step. on closer inspection, it looks like an attempt was made to barricade the front door shut, but it wasn't nearly enough to stop the hungry hungry zombies™ from breaking, entering, & feasting. ]
[ inside, it looks like the bull from the china shop metaphor dropped by... blindfolded. most of the other shelves are in pieces, but there are a couple that are just fallen or crushed. not that it really matters, because the merchandise is all over the floor. each step is causes an ungodly amount of noise... the crunch of a can, the crinkle of a bag, or the crack of a container. it's a good thing you're not trying to be quie- oh! oh shit!!! ]
[ . . . ]
[ to the back of the conbini is a door that's been torn off its hinges, a couple of damaged planks hastily boarded to the doorway in an attempt to prevent anyone and anything from getting through. they tried, they failed, and they died. blood streaks the floor in a storage room turned office space, a mutilated corpse slumped at a desk with a cracked monitor broadcasting the EMERGENCY ALERT SYSTEM on repeat. though the colorful flashing IS annoying it eventually catches the partially hidden exit sign tucked behind a mountain of cardboard boxes. it does also reveal a figure ( or two or three ) in the hall, so you better get moving. ]
Zombie Description Normal Zombie ( this cookie cutter zombie needs no introduction, but they get one anyway. Grey skinned with chunks of flesh missing from what would have been their mortal wounds, these low intelligence creatures groan for brains as they shamble towards you. Easily deterred by closed doors and closer targets, the danger lies in their quantity than quality. Hopefully you're able to keep the horde thinned before they overwhelm you. )
Charger ( here comes the zombeef, and at ~20mph you better get the hell out of the way, unless, of course, you’re interested in becoming a painted smear on the wall. the ‘charger’ is one of the special infected, having mutated into what’s essentially a brick shithouse on legs. it’s bulky appearance can be a bit misleading… but this infected neither stumbles nor bumbles, instead spearheading the charge into unsuspecting groups of survivors to lay down a smackdown. )
( the hunter leaps at idol, knocking him/her/them down with enough force to not only stun him/her/them, but also leave him/her/them winded, and he/she/they can bet his/her/their butt that its going to take advantage of every second that its got him/her/them there, vulnerable. the hunter gleefully starts tearing idol to ribbons (-1HP) with its long deformed claws. it's over as fast as it started and the zombie doesn't seem to have gotten a chance to dig too deep, but unfortunately idol is now bleeding. )
( this time, the hunter's not pulling any punches. it leaps at idol like a zombullet from behind, knocking him/her/them to the ground and earning him/her/them a couple bruises, cuts, and scrapes. it pins him/her/them with its body, its clawed hand grabbing for his/her/their head as it starts applying an immense amount of pressure, one that slowly but surely starts piercing his/her/their skull. idol's thoughts scramble... but a deranged scream brings him/her/them back, at least momentarily. the smell of blood, fresh blood, works the hunter into a frenzy, so it quickly switches gears and sets to mutilating him/her/them... peeling him/her/them layer by layer by layer. all the blood, guts, and gore the hunter harvests are haphazardly thrown around, the zone looking like a jackson pollock painting, and any remaining zombies shuffle over to feast on idol as he/she/they takes his/her/their dying breath. )
actually! dottore is going to shove scaramouche into the way of the charging... charger, so he can bite the bullet, so to speak. get rekt my puppety friend.
( the hunter leaps at idol, knocking him/her/them down with enough force to not only stun him/her/them, but also leave him/her/them winded, and he/she/they can bet his/her/their butt that its going to take advantage of every second that its got him/her/them there, vulnerable. the hunter gleefully starts tearing idol to ribbons (-1HP) with its long deformed claws. it's over as fast as it started and the zombie doesn't seem to have gotten a chance to dig too deep, but unfortunately idol is now bleeding. )
The Combini
[ it's not hard to tell from afar that the convenience store has been ransacked left, right, and center. all of its windows have been broken, meaning there's an abundance of glass shards sprinkled all over the pavement like confetti, so watch your step. on closer inspection, it looks like an attempt was made to barricade the front door shut, but it wasn't nearly enough to stop the hungry hungry zombies™ from breaking, entering, & feasting. ]
[ inside, it looks like the bull from the china shop metaphor dropped by... blindfolded. most of the other shelves are in pieces, but there are a couple that are just fallen or crushed. not that it really matters, because the merchandise is all over the floor. each step is causes an ungodly amount of noise... the crunch of a can, the crinkle of a bag, or the crack of a container. it's a good thing you're not trying to be quie- oh! oh shit!!! ]
[ . . . ]
[ to the back of the conbini is a door that's been torn off its hinges, a couple of damaged planks hastily boarded to the doorway in an attempt to prevent anyone and anything from getting through. they tried, they failed, and they died. blood streaks the floor in a storage room turned office space, a mutilated corpse slumped at a desk with a cracked monitor broadcasting the EMERGENCY ALERT SYSTEM on repeat. though the colorful flashing IS annoying it eventually catches the partially hidden exit sign tucked behind a mountain of cardboard boxes. it does also reveal a figure ( or two or three ) in the hall, so you better get moving. ]
Zombie Encounter
Re: Zombie Encounter
Normal Zombie A
Special Zombies
Hunter A
Charger A
Charger B
Zombie Description
Normal Zombie
( this cookie cutter zombie needs no introduction, but they get one anyway. Grey skinned with chunks of flesh missing from what would have been their mortal wounds, these low intelligence creatures groan for brains as they shamble towards you. Easily deterred by closed doors and closer targets, the danger lies in their quantity than quality. Hopefully you're able to keep the horde thinned before they overwhelm you. )
Hunter
( clad in a ripped hoodie and looking like high school hooligan, the hunter lurks in the shadows. it’s not like its infected brethren and is, instead, an opportunistic huntsman, letting other zombies draw first blood and leaving them to distract idols as it creeps and crawls among the hordes. however, it’ll eventually making predatory leaps at breakneck speeds, ensuring it gets to its unfortunate ( and unsuspecting ) target – you!!! - to RIP and TEAR© before you can realize and retaliate. )
Charger
( here comes the zombeef, and at ~20mph you better get the hell out of the way, unless, of course, you’re interested in becoming a painted smear on the wall. the ‘charger’ is one of the special infected, having mutated into what’s essentially a brick shithouse on legs. it’s bulky appearance can be a bit misleading… but this infected neither stumbles nor bumbles, instead spearheading the charge into unsuspecting groups of survivors to lay down a smackdown. )
Turn in 1: Defend Yourself
List the two zombies your idol is attacking and the attack result (1d6).
Attacks will be executed in turn-in order.
Re: Turn in 1: Defend Yourself
Re: Turn in 1: Defend Yourself
hunter injure.
hunter kill.
no subject
SCARAMOUCHE WILL REMEMBER THIS
Re: Turn in 1: Defend Yourself
hunter injure.
Turn in 2: Run for It
1) The park
2) The onsen
Re: Turn in 2: Run for It
Re: Turn in 2: Run for It
Re: Turn in 2: Run for It
Discussion/Mingle